Friday, November 27, 2009

Den Meeting Plan for 12/1

This is part 2 of the plan for the "Bobcats All" program theme. Information below is adapted or copied from "Program Ideas for Your First Month of Den Meetings" by the BSA.

The Den Leaders and Assistant Den Leaders (or "leaders of the month" if you're rotating duties) are responsible for making sure all needed game or activity materials are there for the meeting. Plan on up to 8 boys per den.

What follows is a suggestion.  Feel free to "punch it up" a bit if your boys are doing well with the work. The goal is to wrap up the Bobcat requirements in time for the Pack meeting.  Keep in mind - the parents are supposed to be reviewing and signing off requirements at home.  Den meetings are for practice and fun.

General Notes:
  • Plan to be finished by 7:15 or 7:20, and out of the building by 7:30
  • Check the boys' books for completion of Bobcat requirements
  • Submit a list of boys who have completed Bobcat to Mark Underwood (msunderwd@gmail.com) by Wednesday 12/2.

Meeting Plan

The den meeting is broken up into the following segments:

Tiger Cubs
  • Gathering - Tigers/Parents play a game (e.g. "It Can't be Done")
  • Opening - Teach Cubs and Adult Partners the Sign.  Explain how it is used to maintain order in the den. Cubs and Partners give the Sign and repeat the Promise in repeat-after-me fashion. 
  • Share - Each boy tells what his favorite animal is, and why.
  • Discover - Make Clay Snake Slides
  • Search - Discuss plans for January Go-See-It.
  • Closing - Give the Sign and repeat the Law of the Pack in repeat-after-me fashion.
Wolf and Bear Cubs
  • Gathering - Play "Guess Who I Am" or practice the Magic Knot Trick
  • Opening - Either:
    • Stand in semicircle, give the Sign, repeat the Law of the Pack, light the Conduct Candle
    • Recite the Law of the Pack.  Light the Conduct Candle.  Roll call - each boy steps forward and salutes on his name.
  • Business - Talk ("high level") about achievements and electives for Wolf/Bear.  Practice a Den Yell.
  • Activity - Practice the Handshake.  Make Clay Snake Slides or play Laundry Grab Bag.
  • Closing - Reminders, then either:
    • Form a line, repeat the promise, then extinguish the Conduct Candle
    • Sit in a circle.  Explain the meaning of the Motto.  Extinguish the Conduct Candle.
Webelos
  • Gathering - Play "Guess Who I Am" or Ballon Battle Royale
  • Opening - Either:
    • Stand in semicircle, give the Sign, repeat the Law of the Pack, light the Conduct Candle
    • Recite the Law of the Pack.  Light the Conduct Candle.  Roll call - each boy steps forward and salutes on his name.
  • Activity Badge - Sportsman: Practice skills of one or more of the sports for the Sportsman requirements 3 and 4.  Review and practice official's signals.
  • Preparation - Practice the Handshake.  Work on a Den Yell.  Discuss the Den name.
  • Closing - Reminders, then either:
    • Form a line, repeat the promise, then extinguish the Conduct Candle
    • Sit in a circle.  Explain the meaning of the Motto.  Extinguish the Conduct Candle.


All dens should leave the meeting space neater than they found it after the closing.

Activity Descriptions

See the 11/17 Den Meeting Plan for other activity ideas.

It Can't Be Done:

Say that you can jump backward farther than they boys can jump forward, if they do exactly as you do. Then grasp your toes and hop backward a few inches. When the boys assume the same position, they'll find they can't budge when they try to jump forward. This is good for gathering time, as each boy who arrives can try to catch the next boy to arrive, in sequence.

Guess Who I Am

Leader decides who he is pretending to be, and the boys ask up to 20 "yes or no" questions, trying to guess who the leader is after each question.  This can be a contest between dens (or teams) to see who can guess in the fewest questions.


Magic Knot Trick


Have several pieces of rope or cord about 3 feet long.  Ask the Cub if he can tie an overhand knot in the middle of a cord without letting go of either end.  Let the Cub Scout try it, then show the trick:  First, fold your arms over your chest, then lean over and pick up each end of the cord without unfolding your arms.  As you straighten up, unfold your arms - still holding the rope - and, presto, there's the overhand knot!


Laundry Grab Bag

Fill a large pillowcase with an assortment of old clothes (hats, shirts, belts, pants, shoes, etc.).  Cubs stand in a circle, and one takes the bag.  On a signal, he passes the bag to the player on his left, and so on around the circle.  As the bag is being passed around, the leader blows a whistle.  Whoever has the bag in his hand when the signal is given pulls an item out of the bag and puts it on.  Repeat until the bag is empty.


Balloon Battle Royale


Arrange Webelos in a large circle, and tie an inflated balloon to one ankle of each boy.  On a signal, the boys try to break all other balloons by stomping on them, while keeping their own balloon safe.  When a boy's balloon is broken, he is "out".   Last boy with an unbroken balloon wins.  "Out" boys should be encouraged to cheer the remaining boys.

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